Hyper Colosseum Rules
I. Beginning a Game
- Prepare a deck of thirty cards and a playsheet.
- Out of the thirty cards, choose a Child level and put it in the Digimon Box. (Child level Digimon will always be in the Digimon Box.)
- Put the remaining 29 cards in the Net Ocean facedown.
- Pull one card from the top of the Net Ocean pile and and use it as a Point Gauge [there's a place on the playmat with 100, 90, 80, down to 0, this card is placed below 100 at the beginning of the game and moved down as you lose points.]
- Take six cards from the Net Ocean. (This is your hand.)
- ...Well. It says that you play a game of janken with your opponent. Janken is Rock-Paper-Scissors. The winner goes first.
II. Preparation Phase
- Discard any cards in your hand that you don't want by putting them facedown on the Dark Area. You can also do this to cards in the Option slot. After doing this, you may adjust your hand by taking more cards from the Net Ocean. (You can only have six cards in your hand.)
- In order to change Child level Digimon, simply put the new Child from your hand on top of the one already in the Digimon Box.
- Turn down and put any one of your evolved Digimon cards into the Evolution Box.
- In accordance with the evolution requirements of Digimon, take a card from the Net Ocean and place iit it, without looking, face-down in the evolution requirements box.
- Put an Option card in the Option slot facedown.
- Once the Net Ocean is empty, you cannot refill your hand.
III. Evolution Phase
- If you evolve your Digimon, fufill its evolution requirements and then discard all the used cards into the Dark Area.
IV. Battle Phase
- In the upper-left hand corner of every Digimon card is a letter - A, B, or C. This letter determines which type of attack your opponent must use against you. If your Digimon is an A type, the opponent must use their A attack. If you are a B type, they must use their B attack. If THEY are C type, then you must use your C attack. Compare of the attack types of your Digimon now.
- Take into account the effects of Option cards, Special Powers, and special abilities.
- The person whose attack does more damage wins.
V. Point Calculation Phase
- The loser of the round looks at the bottom of his Digimon where the Lost Points section is located. They check the level of their opponent, and then slide the Point Gauge down to subtract the amount of points they lost according to the Lost Points section. The Digimon card is then discarded and sent to the Dark Area. If the round ended in a tie, both players lose ten points, and they keep the same Digimon.
- The game ends when one player has zero points.
- If the Net Ocean is out of cards, discard your Digimon and shuffle the Dark Area and move the Dark Area cards to the Net Ocean.
- The winner of the round goes first in the next round.
VI. End Phase
- Phases 2-5 continue until one playe reaches zero points..