|N/A||Ultimate/Final||Vaccine||Holy Knight Digimon|
|FIRST APPEARANCE||NAME ORIGINS|
|Norse. Sleipnir is the name of Odin's steed.|
|A Holy Knight Digimon that is one of the Royal Knights, the protectors of the Digital World. Since most of the Royal Knights have a humanoid form, and Sleipmon has the form of a beast, he's unusual among the Royal Knights. He boasts of the great defense the Red Digizoid armor that covers his body provides, and it is not easy for even Ultimate Digimon to hurt him. With his six legs, the excellent mobility and speed he displays are shocking, given his large physique. Sleipmon guards super-ancient ruins sleeping under the thick ice around the North Pole of the Digital World, where it is said that important program data concerning the creation of Digimon is sealed. With his special move Bifrost, Sleipmon releases scorching hot arrows from Muspelheim on his left arm, and with Odin's Breath he uses the shield Niflheim on his right hand to create a super-low temperature blizzard.||Sleipmon|
|Grademon, Qilinmon||Chaosmon, Ultimate Chaosmon|
|BO-1178||Booster Ver. 26||
|Ultimate/Final||Vaccine||Holy Knight Digimon|
|A ATTACK||B ATTACK||C ATTACK|
|Bifrost - 1000||Odin's Breath - 800||Protect (A goes to 0) - 580|
Qilinmon + Win Ratio 80%!
Grademon + Win Ratio 80%!
At the end of the turn after you evolved into this Digimon, send Sleipmon to the Dark Area.
|"This holy crimson horse gallops over the land, sea, and air, shooting with Muspelheim!"||
He cannot lose his special powers.|
Category "Worm" has no effect.
Has the power of "fighting."
At the beginning of the battle, your opponent loses 10 points for every two cards he has on the Point Gauge.